Opening the game in Civ4




If you don’t have Civilization 4 installed on your PC right now you really need to go to a quiet place and do some contemplation. How has your life taken this sad turn? Where did you go wrong?

Well, you probably went wrong when you didn’t go out and get Civ4, genius. When you’re done navel-gazing go out and take care of business.

Anyway, I’ve been asked to give my early game strategy tips. So here you go. These strats will probably work on any skill level up to prince. I haven’t tried anything above that yet. My style of play is weighted toward combat, but a lot of these tips will work with any strategy.

I like to go random when picking my civ. It’s a good way to get a feel for all the civ and it forces you to try different strategies and be flexible in your approach. Pay attention to the special unit of your civ and your leader’s attributes. Industrious? Try to get stone/marble and build some wonders. Philosophical? Find ways to crank up your great people points. Financial? Build tons of cottages.

Try to take advantage of your special unit. Make them count.

If you get a civ with the starting tech hunting, then you’ll have a scout. Otherwise, you’ll have a warrior. Send that scout/warrior out to find the minor tribes to get free techs and whatnot. Search in a radial pattern around your main town so you can also see what kinds of resources you’ll be able to snag with your next city. Turn on the feature that pops up the little pointers to resources. This is an easy way to spot them when the fog of war is obscuring the terrain.

What to build first? A second scout is generally not worth the 8-12 turns it takes to build. In my experience the second scout usually just gets eaten by a bear or killed by a barbarian warrior and almost never finds any more minor tribes. Also, if there are a bunch of trees or jungle around then the scout’s movement bonus is lost. So build a warrior.

What to research first? If you have mysticism as a starting tech, go for polytheism so you can found Hinduism. Don’t try for Meditation. The AI will beat you to it on prince level or higher.

A note on religion: if you have a lot of AI opponents, consider waiting before converting to a religion. It usually just pisses them off when you inevitably end up with different faiths. This is especially true of aggressive type AI’s like Montezuma. Isabella’s another one where religious differences seem to goad her into war. Of course, if your neighbors are the same religion as you, then go for it.

Back to research. Usually, you’ll want to get about two techs to allow worker improvements and bronze working as your top priorities. If your neighbors are agressive, get bronze working fast. You’ll need it for three things: chopping down forests to rush production, slavery (again for rushing), and axemen/spearmen (for defense).

Chopping down forests for the production bonus (chop rushing) is pretty much the best way to get a leg up on the AI. Those 30 hammers in the ancient period are worth relatively more than later in the game. What forests should you chop? I like to pick the ones on grassland near water since you probably want to irrigate those anyway. Also, if you’re city borders are wide enough, don’t forget you can chop the forests outside the “workable” area of the city. One other thing to look out for: If you’re going to improve land that has a forest on it (say a mine on a forested hill), chop the trees, then build the improvement. You’ll get the production bonus quicker.

What to rush build? I say settlers and wonders. Since cities are the fount from which all goodness flows, it makes sense to get those settlers out early. Wonders are kind of self-explanatory. Be aware that you can only reasonably chop rush the early wonders. 30 extra hammers won’t put much of a dent in the middle or late game wonders at all.

Population rushing (from slavery) is a great. If you have a town with a resisting laborer due to unhappiness, pop rushing will actually make the town happier most of time. The 10 turns of unhappiness is hardly ever a big deal. Just don’t reduce the population to the point where the city takes too long to recover. A population of 3 or 4 is about the limit depending on the city’s resources.

Once you have bronze working, look for copper. If you can’t secure a source of copper, get animal husbandry to look for horses. If you can’t get horses, go straight for iron working. You must have either copper, iron, or horses — the three key military resources — to survive when the AI decides that your close borders are sparking tensions. This is especially true if you’ve converted to a religion that your neighbors haven’t adopted. They’ll be chomping at the bit to come after you.

Do not neglect your military! On the higher skill levels the AI will send in dozens of units to attack you. I took out 56 Keshiks against Genghis Khan once on prince difficulty. Build counter-units! If your opponent has chariots or horsemen, build spearmen. If he’s got swordsmen, build axemen. If he’s got axemen, build more axemen (no real counter for them). Throw catapults at big stacks of units. They’ll probably die, but collateral damage is very powerful.

My build order is usually warrior, worker, (2nd warrior if I started with a scout), settler, best available military unit (x2), settler. I might change it if I’m going for an early wonder like Stonehenge or The Oracle.

By the time I get the worker out, I expect to have bronze working so I can start chop rushing. Delay building the worker if you don’t have anything for him to do yet (i.e. you haven’t researched any worker techs like The Wheel). Also, don’t start the worker until your town has 2 population. Otherwise, he’ll take forever to build. If you’re a couple of turns away from 2 pop, work on barracks or the 2nd warrior for a bit then switch (you won’t lose your investment by switching — when you go back to building the barracks, it will resume where you left off).

Hopefully, these tips will actually be helpful.

9 commentaires:

  1. Good stuff.

    I’ve been playing the pussified opposite of your style basically. I’ve been trying for culture wins mostly. I haven’t tried anything above noble yet (I haven’t played many games at all! Even with the quicker civ4 games as compared to Civ3).

    I have a feeling that nible is too easy for my style as I’m not really forced to concentrate on any one thing. By end-game (anywhere from 1900-2000) I’ve got my pick on how I want to win.

    The article was on opening moves. There aren’t too many choices. I use two different opening strategies. The first is rushing towards a religion. Usually I can at least get judaism, and usually one of the others as well. This is nice, especially if you can capitalize on missionaries before other religions spread too much (Open borders are a must!).

    Rushing religion is satisfying, but I think you don’t really need it. Going for a culture win, you’ll need to have 2 or at least 3 religions in your empire by around 1000AD (Time to build cathedrals).

    The other opening move I’m fond of building a worker immediately, and making a beeline for bronze working. Once the worker pops out, you’ll be close to getting bronze working. You can use that worker to chop-rush a settler. I may repeat this process in my second city as well so I can get 3 cities very quickly. Any more than that and you start to suffer until you can build up gold.

    I’ll also build a few warriors. I dont’ generalyl send them out in circular patterns either. I just press a zigzag pattern as far as I can go to a coast. I always make sure to check all tundra/ice too as the AI seems to miss the tribes there. You realyl can’t beat opening up a villiage and getting a free tech.

    And as for later parts of the game… well… I’ll wait till the next post.

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  2. Are you up for some multiplayer? Nad and I have been doing the “Internet Game” option for a bit.

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  3. And remember the biggest penalty added to the game as the difficulty level goes up is the maintence penalty for cities. The game was designed to be balanced at Monarch, so don’t think you know who to play the game until you play on Monarch.

    Also, I think the Civ IV is pointless on ‘normal’ speed. Bad game balance decision on Firaxises part. Normal should be ’speedy’ and epic is normal. Thats why they added ‘Marathon’ with the last patch. There is no friggin way you can build up a big enough army to beat the computer on Monarch at ‘normal’ pace. Especially if you have to spend 6 turns sending a caravel between continents.

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  4. Multiple things:



    1) New FES textarea is full of DHTML crispy goodness!



    2) Man, I’d love some multiplayer except that current work schedule stinks. Bleh. Not to mention you guys are 2 time zones off from me.



    3) Shatner, where’d you read that the game was balanced at Monarch? I just remember playing my first game on noble and getting whooped pretty hard.

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  5. I gotta say… I love being able to finish a ‘normal’ speed game in only 10 hours. Not like the week-long civ3 games I used to play!

    i haven’t tried epic yet. Sounds like a good speed to play if you’re into nice bloody wars. Playing for culture wins, it helps to be able to hide away from big armies.

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  6. Goater,

    By balanced I just meant Monarch is the level where neither you computer or you get any bonuses or penalty for level. Or something like that. Above monarch the computer gets huge production bonuses, and below it you get health bonuses, a significantly reduced maintenance penalty (enough that it makes it prohibitive to have many cities until you develop banks etc), and enemy civs are much harder to piss off.

    I like to have all victory options open to me at the beginning of the game, (I always play random everything on contients, and playing on normal precludes any sort of military victory IMHO.

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  7. I just played a ‘noble’ level game on epic. I don’t know if it’s because I’m playing better now or if it’s the speed change from ‘normal’ to ‘epic’, but it was a complete rout.

    Although, I gotta say, having a stack of bombers and tanks in 1800 is pretty sweet. Especially when that crazy bastard Montezuma is still cranking out macemen.

    I don’t think I’ll ever play normal speed again. I wonder how marathon speed is to play

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  8. Nad and I started an epic game on Prince/Standard/Pangaea and we’re pretty much handing these fools their lunches.

    I’m Montezuma (random). Built three cities, teched up to iron, built about 10 Jaguars and took out most of Egypt who only had 4 archers in her capital. Who needs settlers?

    Epic rules. This is going to be a rout. We’ll have to ratchet up to Monarch next game for a better challenge.

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  9. Here’s a veck with a krovnier strat than you, my bratty Cannonballer.

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